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Hi CY,<br>
<br>
The Chimera Togl GNUmakefile<br>
<br>
<a class="moz-txt-link-freetext" href="http://plato.cgl.ucsf.edu/trac/chimera/browser/trunk/foreign/Togl/GNUmakefile">http://plato.cgl.ucsf.edu/trac/chimera/browser/trunk/foreign/Togl/GNUmakefile</a><br>
<br>
imports other makefiles (common.mk, foreign.mk) which are located in
the chimera/mk directory<br>
<br>
<a class="moz-txt-link-freetext" href="http://plato.cgl.ucsf.edu/trac/chimera/browser/trunk/mk">http://plato.cgl.ucsf.edu/trac/chimera/browser/trunk/mk</a><br>
<br>
Those files set paths to libraries (like OpenGL). Mesa is not
needed but OpenGL header files are required. The Chimera build
system is complex and you'll have to poke around if you want to
figure out how to compile the Chimera Togl library.<br>
<br>
Tom<br>
<br>
<blockquote
cite="mid:CAHsgyAQ1ASUPn1dXhaXuVX00MzuW5b361Zeqh=A=dPzae3gfpg@mail.gmail.com"
type="cite">I've been trying to compile Chimera's latest Togl
against the most recent 8.6b2, and I'm not quite seeing how to go
about it. A straight configure doesn't seem to find GL/gl.h...
does it require use of the GNUmakefile in the toplevel? That file
seems to need Mesa - can this version of Togl be built without
it? Should I be pointing the configure to the unix dir or the
macosx dir when doing the Aqua build?<br>
<br>
Also, has anyone tried running the Togl gears demo with the
NSOpenGL based version of Togl? Does it work?<br>
<br>
Cheers,<br>
CY<br>
<br>
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</pre>
</blockquote>
<br>
<br>
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