[Chimera-users] .dae export for ChimeraX
Tom Goddard
goddard at sonic.net
Thu Dec 2 12:30:57 PST 2021
Hi Byrne,
We have long been interested in adding Collada format export of scenes from ChimeraX. Here is the feature request for that
https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/485 <https://www.rbvi.ucsf.edu/trac/ChimeraX/ticket/485>
But our scene export in ChimeraX has focused on GLTF format, as that has been the most requested. Here is an example showing GLTF export from ChimeraX (including texture colors).
https://www.rbvi.ucsf.edu/chimerax/data/texture-may2021/export_3d.html
ChimeraX also exports OBJ, STL, X3D, VTK as shown in the save command docs
https://rbvi.ucsf.edu/chimerax/docs/user/commands/save.html#formats
Can you make use of GLTF files? If not, a quick solution might be to convert ChimeraX GLTF files to Collada with third-party software.
Tom
> On Dec 2, 2021, at 10:41 AM, Byrne Pedit via Chimera-users <chimera-users at cgl.ucsf.edu> wrote:
>
> ChimeraX is awesome and definitely superior to the original but for the inability to export as .dae (Collada). Is that possibly on the to-do list? This is important for those of us (just me?) writing interactive molecular apps for devices. It is the only satisfactory path I’ve found between a PDB file and SCNNodes/Scenes in iOS. (See the iOS app ‘BioMole’, free, if interested in an application.)
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