[Chimera-users] Is there a way to determine the "screen" window coordinates (x, y) of an "atom-spec"
stephen.chin-bow at yale.edu
Thu Jul 30 10:40:07 PDT 2020
Thank you for encouraging me to look at the BILD format.
Unfortunately, the problem is that I want the arrows to end on (point towards) an "atom-spec", not away. I was able to get a 3D text comment to show, but I could not get the text to stay fixed in space (eg. always visible). Plus, per my first message, I do not understand the different coordinate systems and reference frames used by Chimera so my 3D text comment was far away from the BILD arrows.
In summary, this what I can do using command line instructions.
I understand how to set the center of rotation to a specific "atom-spec". I know how to display an "x' on the center of rotation. I know how to display, below the command line, the center of rotation coordinates "in the laboratory frame of reference".
Here are the two things which I cannot do:
1) After using "cofr" (without any parameters) I tried to highlight (and copy) the center of rotation "in the laboratory frame of reference". However, when I tried using control-C I was not able to copy the three coordinates.
2) I could not find in the Chimera-users archive or in the command summary a description of how the different coordinate systems work or how they are related to the coordinates of elements in the main display window (containing the models).
Is it clear why my questions are focusing on the coordinates of the current window? These coordinates are needed when I create the arrow "end" points (range 0.0 to 1.0) for "2D Labels".
Thanks for your help!
From: Elaine Meng <meng at cgl.ucsf.edu>
Sent: Thursday, July 30, 2020 12:29 PM
To: Chin-Bow, Stephen <stephen.chin-bow at yale.edu>
Cc: chimera-users at cgl.ucsf.edu <chimera-users at cgl.ucsf.edu>
Subject: Re: [Chimera-users] Is there a way to determine the "screen" window coordinates (x, y) of an "atom-spec"
One suggestion if you want to specify an arrow in the coordinate system of the structure is to create it as a 3D object instead of using 2D labels. In general, if using 2D labels you would position them interactively, not try to do some automatic calculation that figures out the position.
For 3D objects: You can create a simple BILD-format file (plain text giving coordinates of objects), name the file something.bild, and then open it Chimera to show the objects. For example, opening the attached file XYZ-axes.bild in Chimera will show some 3D arrows.
BILD format described here:
Or, since it is a separate model, you can just create the 3D object with any coordinates and then (after opening the BILD file), move the arrow manually to the position you want relative to the atomic structure. Moving models separately:
I hope this helps,
Elaine C. Meng, Ph.D.
UCSF Chimera(X) team
Department of Pharmaceutical Chemistry
University of California, San Francisco
> On Jul 30, 2020, at 8:58 AM, Chin-Bow, Stephen <stephen.chin-bow at yale.edu> wrote:
> It has been only a few weeks since I first started learning Chimera 1.14 (build 42094) on a Linux64 system with X11. I hope my experiences will help you improve both Chimera and ChimeraX. Earlier today, I reported a situation which results in an unexpected handling of a "divide by zero" bug.
> I am using the experience to also learn some Python. I am sure there are better ways, but I edited your playmorph.py code to record an animation with a morphing sequence played in reverse.
> I admit that I still do not understand the different coordinate systems used in Chimera.
> I have a question which can simply be answered using a ruler, but I am hoping there is another more elegant solution.
> "2D Labels" arrow ends are specified as a percentage of the screen width and screen height (range 0.0 to 1.0). I would like to draw an arrow whose end (x,y) is specified with precision.
> After I can specify the windowsize
> Is there a way to request the "window-screen" coordinates of a specific atom-spec? This is useful, because if I have set the windowsize then I can simply divide the coordinates by the window dimensions to get the desired end for the arrow.
> Many thanks,
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