[Chimera-users] Morph colors
Rajan Prabu
jrajanprabu at gmail.com
Fri Sep 14 12:29:09 PDT 2018
Dear Elaine and Tom,
Thanks a lot for the fantastic effort and time.
Since the updating the centre was the issue, I took the zone @ca route,
script is the following
------------------------------------------------------------------------
# Open maps and set threshold
open start_resample_lp30_scaled.mrc
open end_lp30.mrc
open RZQS_open2.pdb
open RZQS2.pdb
vol all step 1
vol #0 level 0.026
vol #1 level 0.026
# Create morph volume #4
vop morph #0,1 frames 0 model #4
#vol #4 level 0.02
# Create morph models model #5
morph start #2 frames 100
morph interpolate #3
morph movie
## color the chains, so that scolor takes it to the map
color #999999999999 #
color #00002f68f684 #:.L
color #25edbda038e3 #:.N #:.B
color #ffff00000000 #:.Z #:.S #:.Q
color #999900009999 #:.R
# Color near marker
perframe "scolor #4 zone @ca range 15"
#Play morph
coordset #5 1,100; vop morph #0,1 start 0 playstep 0.01 frames 100
interpolateColors false model #4
----------------------------------------------------------------------
Above script actually works, but
1) there is a small delay between PDB and map
2) Morph looks too slow
3 ) I would like to show open and close confirmation at least twice.
meaning forward as the script above and reverse ( 2x) and record that as
a movie.
Any help regarding above three would make my weekend :).
One again thank you so much for your time and effort.
best regards
Rajan
On Fri, Sep 14, 2018 at 8:11 PM, Elaine Meng <meng at cgl.ucsf.edu> wrote:
> Hi Rajan,
> With some help from Tom, I think I finally figured out the commands to
> mark morphing atoms at each step and color a simultaneously morphing map by
> zone around the marker for that time step. The following commands are a
> fake example (the atoms don’t really go with the maps) but they show how it
> can be done:
>
> # map models #0,1
> open emdbID:1283
> open emdbID:1284
>
> # atomic models #2,3
> open 2gbp
> open 2fwo
> mm #3 #2
>
> # atomic morph trajectory #4
> morph start #2 frames 99
> morph interpolate #3
> morph movie
>
> # play atomic trajectory
> ~modeldisp #2,3
> coordset #4 1,100
>
> # create and show map morph #5
> vop morph #0,1 frames 100 playstep .01 mod #5
>
> # try measuring current frame of trajectory and doing color zone
> measure center #4 mark true rad 2 color red mod #6; scolor #5 zone #6
> range 25
>
> # now do everything at once while morphing
> vop morph #0,1 frames 100 playstep .01 mod #5; perframe "measure center #4
> mark true rad 2 color red mod #6; scolor #5 zone #6 range 25; delete #6";
> coordset #4 1,100;wait 100; ~perframe
>
> The main trick for me was putting the “vop morph” before the “perframe”.
> If I did it the other way around, the zone coloring wasn’t shown.
> I hope this helps,
> Elaine
> -----
> Elaine C. Meng, Ph.D.
> UCSF Chimera(X) team
> Department of Pharmaceutical Chemistry
> University of California, San Francisco
>
> > On Sep 13, 2018, at 6:09 PM, Tom Goddard <goddard at sonic.net> wrote:
> >
> > Hi Rajan,
> > Yes, you would have to measure the center for each frame and use that
> for the zone coloring. In order to perform a command or sequence of
> commands each frame you use the “perframe” command.
> >
> > https://www.cgl.ucsf.edu/chimera/docs/UsersGuide/midas/
> perframe.html
> >
> > Elaine Meng said she tried it and did not get your case to work though,
> so there may be some unexpected difficulties. But you should try it.
> > Tom
> >
> >> On Sep 13, 2018, at 6:54 AM, Rajan Prabu <jrajanprabu at gmail.com> wrote:
> >>
> >> Hello again,
> >>
> >> Following another old thread,
> >>
> >> http://plato.cgl.ucsf.edu/pipermail/chimera-users/2016-
> September/012743.html
> >>
> >> I could morph/play the coordinates and Volume at the same time. The
> script is given below.
> >>
> >> ----------------------------------------------------
> >> # Open maps and set threshold
> >> open 1.mrc
> >> open 2.mrc
> >> open start_full.pdb
> >> open end_full.pdb
> >>
> >> vol #0,1 level .025
> >>
> >> # Create a marker for coloring
> >> measure center #2 mark true radius 20 color red
> >> ~display #4
> >>
> >> # Create morph volume
> >> vop morph #0,1 frames 0 model #5
> >>
> >> # Create morph models model #6
> >> morph start #2 frames 200
> >> morph interpolate #3 frames 200
> >> morph movie
> >>
> >> # marker on morph
> >> measure center #6 mark true radius 20 color red
> >>
> >> # Color near marker
> >> scolor #5 zone #6 range 50
> >>
> >> coordset #6 1,100; vop morph #0,1 start 0 playstep 0.01 frames 100
> model #6
> >> ----------------------------------------------------
> >>
> >>
> >> Still the color is at centre of of the first Frame of morph. If I
> understand correct I have to measure the centre for each Frame and add
> marker and color it. But I still can't make it. Any help/directions in this
> regard would be very helpful.
> >>
> >> Thanks in advance for your time and help.
> >>
> >> best regards
> >> Rajan
>
>
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