[Chimera-users] high quality pictures for publication
Elaine Meng
meng at cgl.ucsf.edu
Wed Jun 24 12:47:06 PDT 2009
Dear Fabian,
For publication images, to some extent different people will prefer
different things. I will describe what I think is important, but keep
in mind others may have artistic differences! The User's Guide
includes a more comprehensive "image tips" page, also available by
clicking the Tips button on the image-saving dialog:
<http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/print.html#tips>
It seems like many people think POV-Ray is always the fancier/better
option, whereas the Chimera rendering without raytracing only has the
advantage of being faster. I disagree. For my own presentation/
publication images, I always use the Chimera rendering as I can get
much better results that way. This may be due in part to my lack of
expertise with POV-Ray, but it is also because there are options only
available with the Chimera rendering, and because the shadows from
raytracing tend to add to the complexity of an image and make it
harder to understand. Of course, the faster turnaround and somewhat
more WYSIWYG nature of the Chimera rendering also helps in making
nicer images. Most of the Chimera images in the gallery and all
currently in the feature highlights page were made directly in
Chimera, without raytracing.
<http://www.cgl.ucsf.edu/chimera/ImageGallery/>
<http://www.cgl.ucsf.edu/chimera/features.html>
For images primarily containing opaque molecular surfaces, I would use
Chimera (non-raytraced) rendering with settings: white background,
increase molecular surface vertex density to 10, turn off depth
cueing, turn on sihouette edges, and either use glossy lighting, or if
that is not available on your computer, increase the shininess and
brightness parameters.
** If you simply use the publication preset #1 or #2 (see Preset
menu) it will do all of the above for you! **
Example image from using publication preset #1 is attached at the
bottom of this message. Just now, I also made a page with more images
showing the settings being changed individually:
<http://www.cgl.ucsf.edu/home/meng/icompare/icompare.html>
However, let's say you have decided to use raytracing because you want
shadows. My suggestions for raytracing surfaces would be:
(a) increase molecular surface vertex density to make the surface
smoother
(b) if white background, make the surface some other color (silhouette
edges would better demarcate the boundary, but they are not available
with raytracing)
(c) for faster rendering increase the POV-Ray Option "antialias
threshold" from the default of 0.3 to at least 0.5, but 1.0 or even
higher may still look as good and be much faster
(d) if shadows are too dark, try decreasing the "key-to-fill" ratio in
Lighting. Your shadows look much darker than what I got when
raytracing today with the default ratio of 2.0. The default used to
be higher, but that was a long time ago (changed before production
release 1.2540 July 2008).
(e) if shadows are in the wrong place, try moving the "key" light
position in Lighting
The latter two as well as quick shadow location previewing are
mentioned in the raytracing page:
<http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/raytracing.html>
I hope this helps,
Elaine
-----
Elaine C. Meng, Ph.D. meng at cgl.ucsf.edu
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
http://www.cgl.ucsf.edu/home/meng/index.html
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