[Chimera-users] movie making

Eric Pettersen pett at cgl.ucsf.edu
Wed Jun 3 12:07:04 PDT 2009

Hi Tanja,
	If you want to show motions other than the morph itself you do have  
to abandon the MD Movie interface and write a command script.  Also,  
you have to use a daily build since the 1.3 release doesn't include  
the command needed to play through the morph trajectory ("coordset").   
There is a summary of Chimera's movie-making features here:


and a movie-making tutorial from a class we recently gave here:


Reading through those will give you a firm footing for creating your  
own movie.  Nonetheless, just to give you some idea what your script  
might look like, here's an example (which assumes you've already  
created the morph as model 0):

# setup the scene
~disp solvent # hide waters
rib # show ribbons
ribrepr smooth # nice ribbons, that is :-)
# record the movie
movie record supersample 3 # start recording frames
rock y 2 68; wait # rock about the y axis for 68 frames (approximately  
one full cycle); wait for the rock to finish
coordset #0 1, # play through morph
movie stop # stop recording frames
movie encode output ~/morph.mov bitrate 10000 # encode the movie as  
Quicktime with high quality, less compression


                         Eric Pettersen
                         UCSF Computer Graphics Lab

On Jun 2, 2009, at 11:56 PM, Schulz-Gasch, Tanja wrote:

> Hi there, I used Chimera so far only for making pictures. Now I am  
> doing the first movie steps. I want to combine features like
> hide, show, rock,... with the MD Movie module to show a morph  
> between different protein conformations. How can this be done?
> The movie should start with the display part (using hide, show,  
> rock,...) followed by the morphing. However, when using the MD movie
> module the morph starts at frame 1.
> Thanks, Tanja
> __________________________________________
> Dr. Tanja Schulz-Gasch
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