[Chimera-users] Chimera-users Digest, Vol 66, Issue 13, 1. Regarding blender ( Dr. Jean-Didier Mar?chal )

Jonathan Hilmer jkhilmer at gmail.com
Tue Oct 14 14:18:44 PDT 2008

>   1. Regarding blender ( Dr. Jean-Didier Mar?chal )
> ----------------------------------------------------------------------
> Message: 1
> Date: Tue, 14 Oct 2008 18:16:29 +0200
> From: " Dr. Jean-Didier Mar?chal "      <jeandidier.marechal at uab.cat>
> Subject: [Chimera-users] Regarding blender
> To: chimera-users at cgl.ucsf.edu
> Message-ID: <004a01c92e18$37236890$a56a39b0$%marechal at uab.cat>
> Content-Type: text/plain; charset=iso-8859-1
> Hi guys,
> I saw on the mailing list some information on exporting/importing 3D files.
> However, I can't really figure out what would be the best way to export
> chimera scene so that blender can import them.
> Is the x3d format the best? Which plug-in do you use? Is there another way
> better?
> Cheers,
> JD

Quite a while ago I wrote a VRML importer for Blender that was
specifically designed for Chimera-generated surfaces.  It worked
acceptably, but the X3D importer mentioned previously
(http://blenderartists.org/forum/showthread.php?t=107126) looks like a
much better overall solution.  If that importer isn't working for some
particular aspect of a Chimera scene, I could probably help adapt it
to get what you're looking for.

The only other good solution I know of is to import your structures
directly into Blender, and use Blender to generate the scene from the
base primitives.  That approach gets very complicated for
representations such as helices, and I wouldn't recommend it unless
you have very specific needs.


More information about the Chimera-users mailing list