[Chimera-users] Regarding blender

Greg Couch gregc at cgl.ucsf.edu
Tue Oct 14 11:51:53 PDT 2008

On Tue, 14 Oct 2008, Dr. Jean-Didier Maréchal wrote:

> Hi guys,
> I saw on the mailing list some information on exporting/importing 3D files.
> However, I can't really figure out what would be the best way to export
> chimera scene so that blender can import them.
> Is the x3d format the best? Which plug-in do you use? Is there another way
> better?
> Cheers,
> JD

For chimera, the X3D format is the best export format.  So the best
solution would be to use a X3D importer for blender.  There doesn't
appear to be one that comes with blender, so you'll have to google
for one (e.g., <http://blenderartists.org/forum/showthread.php?t=107126>
looks promising).

Looking at the blender documentation,
<http://www.blender.org/download/python-scripts/import-export/>, I see
that the only common format, that chimera exports and blender imports,
is the Wavefront OBJ format.  But chimera only exports surfaces in OBJ
format, so no spheres, cylinders, lines, nor ribbons.  That may or may
not be sufficient for you.

 	If you find a solution, please let us know,

 	Greg Couch
 	UCSF Computer Graphics Lab

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