[Chimera-users] zone tool in volume rendering
Thomas Goddard
goddard at cgl.ucsf.edu
Thu Feb 14 14:32:48 PST 2008
Hi Jeff,
The capability you need is to make a mask (integer array) that
records which region each grid point belongs to. Then you would be able
to choose colors for each numbered region. You could define the regions
using the "mask" command which can currently only make a new map. This
support for masks does not exist yet in Chimera. I intend to add
support for masks this year.
So the current ways of coloring surfaces are: color zone dialog
(color points near markers), surface color dialog (color according to
values in a second map, or gradients of a map, or by radius, or height
above a plane), or single color. Those methods are for surface/mesh
coloring. For solid style volume rendering it is only possible to color
according to the grid point values. These coloring methods are limited
by the user interface. The underlying rendering code can color a
surface or solid in any way you like, though defining other colorings
requires writing Python code.
Tom
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