[Chimera-users] [SPAM?] Re: Transparent background

Eric Pettersen pett at cgl.ucsf.edu
Thu Dec 20 11:13:11 PST 2007


Paul sent me this in a separate mail, which seems relevant...

I've just been able to raytrace with alpha channel by disabling the
  fog in the povray file. I don't know if it has always been
  necessary... if so, sorry for the trouble
  Paul

--Eric

                         Eric Pettersen
                         UCSF Computer Graphics Lab
                         http://www.cgl.ucsf.edu


On Dec 17, 2007, at 10:17 AM, Paul Pillot wrote:

> You can also render your images using PovRay with transparent
> backgroung as a setting
> Paul
>
> Le 17 déc. 07 à 18:43, Greg Couch a écrit :
>
>> On Fri, 14 Dec 2007, Abbas wrote:
>>
>>> Hi,
>>> One feature I really appreciated about chimera was the ability to
>>> make pictures without a background, however recently i realized this
>>> is not possible anymore I checked out under the effects dialog under
>>> tools>viewing controls and it give me an error saying this wasn't
>>> supported. I haven't changed my computer since i first started using
>>> chimera I have updated to the latest version of chimera available  
>>> for
>>> OSX 10.4, I wonder if this is the cause of the problem.
>>> I would really like to have pictures without backgrounds like I used
>>> to, I know PyMol lets you do it, but I dislike this program. In any
>>> case I would greatly appreciate any help/pointers on this issue.
>>> Thanks in advance. abbas.
>>
>> Transparent backgrounds depend on the graphics card capabilities
>> reported
>> by OpenGL.  On Mac OS X, Apple decided not to support background
>> transparency (nor full window antialiasing) for OpenGL/X11
>> applications,
>> so to use that feature you would have to use the Aqua version of
>> chimera.
>> Unfortunately, the chimera's cross-platform user interface toolkit,
>> Tk,
>> while improving for Aqua, has gotton worse for chimera, so you'll
>> have to
>> use an old version of chimera for Aqua to get transparent  
>> backgrounds.
>> You can also file a bug report with Apple to help them decide to  
>> spend
>> the time to fix it (OpenGL "destination alpha" and multisampling not
>> supported in X11).
>>
>>  	Greg Couch
>>  	UCSF Computer Graphics Lab
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