<html><head><meta http-equiv="Content-Type" content="text/html; charset=us-ascii"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; line-break: after-white-space;" class="">Hi Wei,<div class=""><br class=""></div><div class=""> We do routinely do 2 person VR sessions, and have sometimes done 3 or 4. Each VR headset has to be connected to a separate computer. This is a limitation of the current VR driver technology where it only allows communicating with one attached headset. So for two or more people, each start ChimeraX and VR on separate computers and use a command "meeting" to sync the to sessions. Each person sees the other persons VR hand controller cones and an image of the other person's face and these track the person's movement so it is easy to point to parts of the structures, and each person can move the models and change them. I should make a video showing multiperson VR like that opioids video. Here is another VR video that shows some 2 person VR</div><div class=""><br class=""></div><div class=""><span class="Apple-tab-span" style="white-space:pre"> </span><a href="https://www.youtube.com/watch?v=S4lDzUEUFL0&feature=youtu.be" class="">https://www.youtube.com/watch?v=S4lDzUEUFL0&feature=youtu.be</a></div><div class=""><br class=""></div><div class="">More about VR for molecules and cells is at the UCSF VR web site</div><div class=""><br class=""></div><div class=""><span class="Apple-tab-span" style="white-space:pre"> </span><a href="https://vr.ucsf.edu" class="">https://vr.ucsf.edu</a></div><div class=""><br class=""></div><div class="">I develop the ChimeraX VR capabilities and they have a long ways to go, but also a lot of potential. The RTX 2080 Ti is the best graphics you can get for VR.</div><div class=""><br class=""></div><div class=""> Tom</div><div class=""><br class=""></div><div class=""><div><br class=""><blockquote type="cite" class=""><div class="">On Jan 30, 2020, at 6:14 PM, Wei Zhang <<a href="mailto:zhangwei@umn.edu" class="">zhangwei@umn.edu</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><div dir="ltr" class="">Tom,<div class=""><br class=""></div><div class="">This movie itself is magic! You can merge the operator with the molecule in the movie ---- VR world and the real world are merged together, that is amazing! </div><div class=""><br class=""></div><div class="">It is so delightful to see this movie, making me want to go away from the old system right now and embrace the new one.</div><div class=""><br class=""></div><div class="">With the VR system, is it possible to have two people see the same view of the object as we did with the old system? I guess it takes two sets of VR system, but without a mouse cursor, how can we see the same view and points to the same place?</div><div class=""><br class=""></div><div class="">Thanks so much for the detailed and professional description about old and new stereo systems. I guess when the old technology is dying out, we have no choice but to keep up with the trend. I have to read and learn more in order to make a wise decision. Your email is a good start.</div><div class=""><br class=""></div><div class="">Thank you,</div><div class=""><br class=""></div><div class="">Wei</div><div class=""><br class=""></div></div><br class=""><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Jan 30, 2020 at 6:49 PM Tom Goddard <<a href="mailto:goddard@sonic.net" class="">goddard@sonic.net</a>> wrote:<br class=""></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex"><div style="word-wrap:break-word;line-break:after-white-space" class="">Hi Wei,<div class=""><br class=""></div><div class=""> Unfortunately stereoscopic visualization is dying out, hardware vendors are not supporting it. Nvidia 3D Vision which was LCD shutter glasses that worked with many gaming displays (fast refresh displays, e.g. 120 Hz or 144 Hz) was dropped by Nvidia last April, they removed support for it from their graphics drivers. The Zalman row interleaved displays were discontinued long ago. Here is old info about Nvidia 3D for Chimera, and also old information about PyMol stereo display</div><div class=""><br class=""></div><div class=""><span style="white-space:pre-wrap" class=""> </span><a href="https://www.rbvi.ucsf.edu/Outreach/technotes/3dvision.html" target="_blank" class="">https://www.rbvi.ucsf.edu/Outreach/technotes/3dvision.html</a></div><div class=""><br class=""></div><div class=""><span style="white-space:pre-wrap" class=""> </span><a href="https://pymolwiki.org/index.php/Stereo_3D_Display_Options" target="_blank" class="">https://pymolwiki.org/index.php/Stereo_3D_Display_Options</a></div><div class=""><br class=""></div><div class=""> We still have a stereo projector system working with Chimera and ChimeraX that uses RealD CE4S LCD shutter glasses (<a href="http://www.colorlinkjapan.com/brand/product/ce4s.html" target="_blank" class="">http://www.colorlinkjapan.com/brand/product/ce4s.html</a>) and an old StereoGraphics EXXR IR emitter (<a href="http://www.ultimate3dheaven.com/crst.html" target="_blank" class="">http://www.ultimate3dheaven.com/crst.html</a>). The emitter connects to a 3-pin DIN connector available on some old Nvidia Quadro graphics cards. We use a P6000 which has a daughter board to provide the 3-pin DIN signal that syncs the glasses with the left and right eye displayed images. I'm not sure any of this is sold anymore, but maybe you could get it and maybe it would work, but not with 2080Ti graphics.</div><div class=""><br class=""></div><div class=""> We use virtual reality for stereoscopic display in ChimeraX (<a href="https://www.rbvi.ucsf.edu/chimerax/docs/user/vr.html" target="_blank" class="">https://www.rbvi.ucsf.edu/chimerax/docs/user/vr.html</a>). Here's a YouTube video showing it being used (<a href="https://www.youtube.com/watch?v=FCotNi6213w" target="_blank" class="">https://www.youtube.com/watch?v=FCotNi6213w</a>). This isn't very similar to the older stereo systems because it blocks your view of everything and requires all new user interface since you can't use the mouse and keyboard easily with VR. But it does provide even better stereoscopic depth perception than the old systems.</div><div class=""><br class=""></div><div class=""> In short, you can probably do old stereo with lcd or polarized glasses if you are going to go to a great deal of trouble working with unsupported hardware. Since no one uses this stuff, the graphics drivers also have lots of trouble delivering the images -- we have problems every year keeping our stereo projection system working in the face of updated graphics drivers that no longer work with stereo and 2 displays.</div><div class=""><br class=""></div><div class=""> If you still want to pursue the old stereo, Ken Satuyshur at University of Wisconsin has a few systems working and you could ask him for more info.</div><div class=""><br class=""></div><div class=""><span style="white-space:pre-wrap" class=""> </span>Tom</div><div class=""><br class=""></div><div class=""><br class=""><div class=""><blockquote type="cite" class=""><div class="">On Jan 29, 2020, at 7:57 PM, Wei Zhang <<a href="mailto:zhangwei@umn.edu" target="_blank" class="">zhangwei@umn.edu</a>> wrote:</div><br class=""><div class=""><div dir="ltr" class="">Hi Elaine and Tom,<div class=""><br class=""></div><div class="">I am trying to build a GPU workstation that mostly focuses on computation, ie. I want to have 4 2080Ti GPU cards. But I think these GPU cards do not support 3D visualization. One colleague of mine has such a workstation and he uses Zaleman monitor and can display the stereo map using Chimera. Zakeman monitor is out of market for a number of years, I am wondering if you are aware of any other type monitor that can be used for this purpose.</div><div class=""><br class=""></div><div class="">Thank you,</div><div class=""><br class=""></div><div class="">Wei</div></div>
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