<html><head><meta http-equiv="Content-Type" content="text/html charset=windows-1252"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><br class=""><div><blockquote type="cite" class=""><div class="">On Oct 13, 2015, at 4:19 PM, Dougherty, Matthew T <<a href="mailto:matthewd@bcm.edu" class="">matthewd@bcm.edu</a>> wrote:</div><br class="Apple-interchange-newline"><div class=""><div style="margin-top: 0px; margin-bottom: 0px; font-family: Calibri, Arial, Helvetica, sans-serif; font-size: 16px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: auto; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255);" class="">When the dialog box comes up, is there a way I can place it in a specific location?</div></div></blockquote><br class=""></div><div>The shortest answer is no, not reliably. Chimera does some crazy stuff to get the “tile placement” of its dialogs to (mostly) work. In particular, there’s a bunch of timed waits to try to get accurate final size information for the dialog before it finally gets moved to its tiled position. So, after a second or so, you might be able to move the model panel so that it’s upper left corner is at pixel position x,y (with the origin at the upper left of the screen) with:</div><div><br class=""></div><div>mp.uiMaster().winfo_toplevel().geometry(“+x+y”)</div><div><br class=""></div><div>—Eric</div><div><br class=""></div><div class=""><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><div class=""><span class="Apple-tab-span" style="white-space: pre;"> </span>Eric Pettersen</div><div class=""><span class="Apple-tab-span" style="white-space: pre;"> </span>UCSF Computer Graphics Lab</div></div></div></body></html>