[chimera-dev] Model panel rename

Eric Pettersen pett at cgl.ucsf.edu
Wed Oct 14 11:31:23 PDT 2015


I guess I should add that the craziness only happens during the initial placement.  So for dialogs that persist even when hidden/closed (like the model panel) showing them again will bring them back wherever they last were.  May or may not matter to you.

—Eric

> On Oct 14, 2015, at 11:18 AM, Eric Pettersen <pett at cgl.ucsf.edu> wrote:
> 
> 
>> On Oct 13, 2015, at 4:19 PM, Dougherty, Matthew T <matthewd at bcm.edu <mailto:matthewd at bcm.edu>> wrote:
>> 
>> When the dialog box comes up, is there a way I can place it in a specific location?
> 
> The shortest answer is no, not reliably.  Chimera does some crazy stuff to get the “tile placement” of its dialogs to (mostly) work.  In particular, there’s a bunch of timed waits to try to get accurate final size information for the dialog before it finally gets moved to its tiled position.  So, after a second or so, you might be able to move the model panel so that it’s upper left corner is at pixel position x,y (with the origin at the upper left of the screen) with:
> 
> mp.uiMaster().winfo_toplevel().geometry(“+x+y”)
> 
> —Eric
> 
> 	Eric Pettersen
> 	UCSF Computer Graphics Lab
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