[chimera-dev] patch to bld2vrml for .transparency

Eric Pettersen pett at cgl.ucsf.edu
Tue Dec 9 13:30:30 PST 2008


Hey, great!  Your patch looks good and I've committed it to our  
sources.  Transparency support should be in tonight's daily build.   
Thanks!

--Eric

                         Eric Pettersen
                         UCSF Computer Graphics Lab
                         http://www.cgl.ucsf.edu


On Dec 9, 2008, at 9:12 AM, David A. C. Beck wrote:

> I've been doing a lot of analysis rendering over proteins in Chimera  
> lately.  Bild (via VRML) has worked quite well for this.  I wanted  
> the ability to specify a transparency value (from 0 to 1) for the  
> shape objects (boxes, arrows, etc.).  The attached patch  
> 'bld2vrml.diff' adds a .transparency 'command' to the bild format  
> that sets the 'transparency' attribute on subsequent objects'  
> 'Material' element in the generated VRML.  A sample input file  
> 'test.bild' (see below) and image 'test.png' are also attached.
>
> Example input below:
> .color green
> .transparency 0.0
> .box 5 5 5 10 10 10
> .transparency 0.25
> .box 0 0 0 5 5 5
> .transparency 0.5
> .box -5 -5 -5 0 0 0
> .transparency 0.75
> .box -5 -5 -5 -10 -10 -10
> .transparency 0.9
> .box -10 -10 -10 -15 -15 -15
>
> --
> David A. C. Beck, Ph.D.
> dacb at u.washington.edu
> Valerie Daggett Laboratory
> University of Washington,  
> Seattle 
> < 
> bld2vrml 
> .diff 
> ><test.bild><test.png>_______________________________________________
> Chimera-dev mailing list
> Chimera-dev at cgl.ucsf.edu
> http://www.cgl.ucsf.edu/mailman/listinfo/chimera-dev

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