[chimera-dev] patch to bld2vrml for .transparency
Eric Pettersen
pett at cgl.ucsf.edu
Tue Dec 9 13:30:30 PST 2008
Hey, great! Your patch looks good and I've committed it to our
sources. Transparency support should be in tonight's daily build.
Thanks!
--Eric
Eric Pettersen
UCSF Computer Graphics Lab
http://www.cgl.ucsf.edu
On Dec 9, 2008, at 9:12 AM, David A. C. Beck wrote:
> I've been doing a lot of analysis rendering over proteins in Chimera
> lately. Bild (via VRML) has worked quite well for this. I wanted
> the ability to specify a transparency value (from 0 to 1) for the
> shape objects (boxes, arrows, etc.). The attached patch
> 'bld2vrml.diff' adds a .transparency 'command' to the bild format
> that sets the 'transparency' attribute on subsequent objects'
> 'Material' element in the generated VRML. A sample input file
> 'test.bild' (see below) and image 'test.png' are also attached.
>
> Example input below:
> .color green
> .transparency 0.0
> .box 5 5 5 10 10 10
> .transparency 0.25
> .box 0 0 0 5 5 5
> .transparency 0.5
> .box -5 -5 -5 0 0 0
> .transparency 0.75
> .box -5 -5 -5 -10 -10 -10
> .transparency 0.9
> .box -10 -10 -10 -15 -15 -15
>
> --
> David A. C. Beck, Ph.D.
> dacb at u.washington.edu
> Valerie Daggett Laboratory
> University of Washington,
> Seattle
> <
> bld2vrml
> .diff
> ><test.bild><test.png>_______________________________________________
> Chimera-dev mailing list
> Chimera-dev at cgl.ucsf.edu
> http://www.cgl.ucsf.edu/mailman/listinfo/chimera-dev
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