Chimera Commands Index

Usage:
turn [ axis [ angle [ frames ]]] [ models  model-spec ] [ coordinateSystem  N ] [ center  center ] [ precessionTilt  tilt ]

Turn rotates models by angle degrees (default 1.5) around a specified axis (default y) for a specified number of frames (default 1). Turn is the same as roll except for the default number of frames. See the video mini-example. See also: rock, align, select, cofr, set independent, movie-related commands

The angle can be positive or negative. The models to rotate can be specified by model number(s) or ranges separated by commas and preceded by #. If no models are specified, all active models will be rotated.

A coordinateSystem can be specified by reference model number N, optionally preceded by #. Otherwise, the laboratory frame of reference will be used. Any axis or center specification of the form x,y,z will be interpreted in the reference coordinate system, and when further motions are applied to an ongoing rotation, the center and axis will remain pinned relative to the reference model.

The axis can be:

The center can be: If a center of rotation is not specified directly or by using an atom-spec to define the axis, the current Chimera center(s) of rotation will be used.

The precessionTilt option specifies an additional rotation about a moving axis that is carried along by the main rotation. The moving axis is offset from the main axis by tilt degrees (toward the vertical if axis is along the line of sight). The two rotations cycle at the same rate but in opposite directions around their respective axes. See the Wobble motion movie in the Chimera Animation Gallery.

Keyword options can be used in any order and the keywords can be truncated. Example:

turn 1,1,0 180 center 0,2.5,2.5 coord 2 models #1
Commands continue to be processed while the requested motion is in progress. To pause command processing until the motion is finished, use the wait command. To halt an ongoing turn, use freeze.